Míriam Sans Borch

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Gamification Thoughts

msans244@xtec.cat | 27/03/2019

-About Classroom games by Ryan O’Donnell, I have seen that I am a little bit outdated or not but I have found very interesting Quizizz, (I use to work with Kahoot) because you can set homework for your students and they will be engaged as it is a game and they can see the results in real time. I will use even more Quizizz rather than the «old» games.

-In Games for Sustainability I have found an outstanding source of games to get our students motivated at the same time they are learning English. There are plenty of games but they are special because they are also taking care about the planet and the people as its goals are “green” and “loving”.

For instance, Bury me, my love is a game in which there is a couple who has to live apart because they lived in Syria but she decides to move to Europe and they just can communicate through a chat. The player represents to be Nour, the boy, and he/she has to help Majd, the girl. So Majd will have some problems during her trip and the player will provide some support to Majd to achieve her goals about living in Europe. It is a perfect game to learn English but also to learn about real problems like the Syrian Civil War, problems refugees generally have and to work on empathic feelings. By the way, “bury me” is a Syrian expression and it means take care.

Unfortunately you need to pay for the game, but it is a cheap one.

-Sorry for being so naïve but looking at the infography I have realised games are much more important for our students than I expected. Games give people “freedom of effort, fail, fashion identities, interpretation and experiment”. I am going to work hard to find the best games for my students because they learn and are more engaged.

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