Always look on the bright side of CLIL (‘cos there’s one!)

Yesterday’s talk about CLIL at the Oxford University Press seminar in Madrid dealt basically with some scaffolding tools we can use in the CLIL classroom. Scaffolding is key because it is what allows learners to process the input they are provided, both in terms of content and language.

Here are some of the basic ideas I presented:

Nowadays, students are multimodal learners, so we need to provide multimodal, context-rich input : written texts, podcasts, images, videos, simulations, infographics, augmented reality…

Tasks need to be manipulative, hands-on, contextualized and cognitively engaging. They should rely heavily on hands-on experiences, concrete materials, visuals and manipulatives so that they allow the learners to match experience (content) with language (meaning).

CLIL project: MADE IN...  Students checking where their goods are made in

CLIL project: MADE IN…
Students checking where their goods are made in

Visual organizers help learners to organize and reorganize input and ideas, and to process the information presented to them. Check out this site for visual organizers of all kinds and my Visual Thinking board in Pinterest.

Questionning is an essential scaffolding tool in the CLIL classroom. Good questioning challenges the learners’ thinking. Questions can be used for multiple purposes and the classroom should be a safe environment where discussion and opinion can be generated and where learners can take risks.

Languaging, or self-explaining, improves understanding. Learners who are given the chance to think out loud about both the content and the language, understand both better. Out loud, collaborative thinking is more powerful tan silent, individual thinking.

Conversation in the CLIL class is a collaborative process of give and take in which both teacher and students work to send and receive comprehensible messages. The teachers’ ability to make themselves understood, to make a rich interpretation of students’ oral production, and to expand and refine the learners’ language is key to making language and content accessible.

Frames and substitution tables provide the learners with the vocabulary and structures necessary to deal with the content and help them to feel more confident when using the academic language of the subject they are learning in English.

Finally, I presented some websites where we can find all kinds of online materials which are really useful for a CLIL class: interactive games, animations, simulations, activities, resources, images, videos, lesson plans…

I am a big fan of both games and simulations. Simulations allow learners to experience and do hands-on activities to which they might not have access otherwise, or to carry out experiments with no safety concerns and, as games, they provide immediate feedback to the learner.

Here is an example of an interactive game that allows learners to learn how embalmers made mummies in ancient Egypt.

Captura de pantalla 2015-04-26 a les 12.18.31

For online materials, check my pinterest and diigo

 

Augmented Reality in education

This last Saturday I was fortunate enough to take part in a Seminar organized by Oxford University Press in Barcelona, along with some of OUP most outstanding authors and lecturers on ELT and CLIL. One of the topics covered in my talk English 2.0: the winning ticket to success was Augmented Reality (RA).

We talked about how Web 2.0 allows us to enrich all kinds of things by adding interactive layers of information.

  • Images
  • Videos
  • Reality itself

We saw an example of an image made interactive with Thinglink, in which pictures, youtube videos, and links to websites and to the Wikipedia had been added. Thinglink offers endless possibilities for learners, who can not only enrich pics but they can also create the content they will link to them: videos they have recorded and uploaded in youtube, articles in Wikipedia they have edited, photos they have taken…

A great tool to enrich videos is PopcornMaker. Students can add layers of information onto videos by inserting links, pop-up text, annotations and pictures, thus making them interactive.

Check this enriched TED-ED talk by Beau Lotto

Augmented Reality (AR) allows learners to bring their learning  to life  by linking the physical and the digital world through mobile technology. Among the many apps available  to create AR experiences are Aurasma, Layar and Junaio.

Shaw Wood  Primary School in Lancaster, UK, uses Aurasma to integrate AR meaningfully into their learning activities. Do not miss one of their students explaining  what AR is in his own words.

[youtube]https://youtu.be/5qRcIek4NY0[/youtube]

Some ideas on how to use AR in the classroom are biographies, presenting works of Art, book reviews, Science projects, describing landmarks in the local area, local legends, describing places, lab safety procedures, etc.

Augmented Reality is already used by some companies to train their employees and it’s transforming such diverse fields as medicine and medical training or mechanical engineering.

See how BMW uses it.

[youtube]https://youtu.be/P9KPJlA5yds[/youtube]